﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;

namespace GameFrameLibrary.Frames
{
    /// <summary>
    /// Interaction logic for ConfigFrame.xaml
    /// </summary>
    public partial class ConfigFrame : UserControl
    {
        public ConfigFrame()
        {
            InitializeComponent();
        }

        private void Slider_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
        {
            Prism.Games.GalEngine.Scripts.Parser.Input.GameCommands.ChangeAudioVolumeValue.Execute(e, sender as IInputElement);
        }

        private void Button_MouseEnter(object sender, MouseEventArgs e)
        {
            Prism.Games.GalEngine.Scripts.Parser.Input.GameCommands.ButtonMouseEnter.Execute(null, sender as IInputElement);
        }
    }
}
